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Code SpHERObot


Success Zone / Ferguson -
2025 Spring

Sphero is an adorable, durable, interactive—you guessed it—spherebot. Its functionality is almost boundless. Students will use the Sphero has a programmable 8x8 LED matrix, so students can code it to change colors when Sphero rolls, stops or starts, reaches a goal, or whenever else they’d like. Coding sounds hard, but our younger coders utilize what’s called block coding. This means they’re not typing out code by hand—which can be complicated for such an age group—but rather dragging visual blocks into the coding area and connecting them.

Semester at a Glance


Build Lesson/Activity
1 What is a SpHERO – Bolt and how to use the app and device Students will be introduced to the bot and how to care for their bot, including how to navigate the tablet with the app. Students will be provided with 3 objectives during this workshop: Program, Problem Solve and Play.
2 Challenge 1 – Let’s Get Rolling PROGRAM: The bot to roll specific distance and speed. Add in delays. PROBLEM SOLVE: Change program to move around the entire area. Can you make it all around. PLAY: Set Bot at max speed. How fast can it go?
3 Challenge 2 – Ready, Set, Drive! PROGRAM: Students will learn how to turn on and off drive in a program. PROBLEM SOLVE: Change program to make Bot end where it started. PLAY: When the drive is turned on what happens? Modify!
4 Challenge 3 – Sound Timing PROGRAM: Students learn to control how to make the BOT program plays sounds. PROBLEM SOLVE: Modify the program in the sound blocks. What’s the difference. PLAY: Try other sounds or make the two sounds at the same time.
5 Challenge 4 – Two Truths & A Lie PROGRAM: Students learn how to show text on BOT display. PROBLEM SOLVE: Come up with two facts and one lie. PLAY: Run your program with a friend. Can they guess which one is a lie?
6 Challenge 5 – Matrix Pictures PROGRAM: Students learn how to program their own picture using matrix animation. PROBLEM SOLVE: Add a Matrix in a loop. PLAY: Run your program. What happens? Add frames to animate your picture.
7 Challenge 6 – Fade the LEDs PROGRAM: Students learn how to fade the LEDs from one color to another. PROBLEM SOLVE: Modify the program to a different color. PLAY: Program the Bot to show your three favorite colors.
8 Challenge 8 – A Ring of Lights PROGRAM: Students learn how to program Bot to turn on and off LEDS to make a light show. PROBLEM SOLVE: Modify by adding blocks to the program so that lights continue around the Bot. PLAY: Change to your favorite color and timing to move slower or faster.
9 Challenge 9 – Four Corners PROGRAM: Students learn how to program individual LEDS on the matrix. PROBLEM SOLVE: Modify by adding Pixels highlighted in each four corners of the matrix. PLAY: Create your first initial on the matrix.
10 Challenge 10 – Metamorphosis PROGRAM: Students will explore the BOT image library. PROBLEM SOLVE: Run the program. What do you see? Add one more block to end the display sequence with a butterfly. PLAY: Show a different life cycle on the Bot.
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SZ-AFES-3

  American Robotics Academy


Ferguson Elementary
Tuesdays, Feb 18 - Apr 29
3:45 - 4:45 PM

  No Class Mar 11


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Grades   2nd - 5th

Fewer than 5 spots left


Price: $ 220 00