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8 Results

  • Code Critters

    Let’s meet INDI! This class is entry level robot that is designed to introduce early learners to the fundamentals of computational thinking, STEAM, and computer science principles. INDI encourages open ended, imaginative play-based learning with real-life scenarios as leaners build custom mazes, solve puzzles, and drive. As students learn pattern recognition, creating and using algorithms, decomposition, and understanding abstractions they will become better thinkers and problem solvers. Week Skills Lesson/Activity 1 Introduction to Indi Students will review how to use color tiles to program Indi's movements. They will experiment with different tile combinations to navigate simple mazes. 2 Intro to Indi Commands & Colors Indi the Car and the Magical Rainbow 3 Indi Car Adventures Create a simple path following directions. 4 Indi Car and his Reventure Explore turns and directions. 5 Mini City Race time! Directions will be provided for Mini City. 6 Identifying Patterns Introducing loops and identifying patterns and sequences. 7 Patterns and Sequences Design your own maze 8 Where are you going? Showcase and reflection – A grand finale adventure!
  • Ultimate Robotics Experience

    Now is the time to explore and battle in uncharted territory. In this class, battle-bots evaluate the potential of a rough and dangerous area before moving in to save a Bot! Experts need you to build a variety of unique robots with an awesome skill set, capable of driving over any obstacle and overcoming any unfamiliar elements or elevation changes in this treacherous landscape. Students will use gears, create structural integrity, and IR Technology to overcome the unknown. Can your robot not only survive, but thrive in the bot-battle? Week Skills Lesson/Activity 1 Getting to know your elements and kit Students will be challenged to explore kit pieces and be able to identify the element with a LEGO bingo card and build a movable invention. 2 LEGO tips and tricks – Formula Car Students will learn about axels, wheels, and gears. Let the races begin! 3 Go Cart Students will build a Go Cart and compete in a Go Cart race. 4 Inclined Plane Students will build 3 types of builds using different ideas and then compare them. 5 Daisy Dasher Students will build the Daisy Dasher and be up to the challenge of delivering their pizza item to the right house under one minute. 6 Shifter Students will learn all about gears and discuss power vs. speed. 7 Sherman P3 Students will have their bots push weighted bricks across a start/finish line and modify to push more bricks. 8 Builder’s Choice/Parent Showcase Students will get to showcase to their parents their favorite builds and what they’ve learned in our class.
  • Animal Island

    Join this invention packed class where problem-solving, teamwork, and creativity will be challenged with time-based challenges. This wildly popular island has STEAM teams engineering their way through the diverse habitats of the Animal Kingdom. Busy Beehive, Plankton Bay, Penguin Iceberg, Jellyfish Junction, and Elephant Bridge are a few highlights of the Animal Island experience. Week Challenge name Description 1 Jellyfish Junction Understand what a jellyfish is and how it lives. Investigate to determine whether mixing two or more substances results in new substances. 2 Penguin Iceberg Learn about the penguins of Antarctica and their distinct physical features. Learn how penguins move through the snow, including waddling, hopping, and tobogganing. Design a Penguin Toboggan ride using various Toboggan/sled designs. 3 Anaconda Squeeze Learn about the Anaconda snakes that live in the rainforest and the way they squeeze their prey. Students will create a spiral Anaconda squeeze ride for a marble. 4 Plankton Bay Learn about plankton and identify adaptations. Learn about neutral buoyancy. Make plankton designs that increase surface area to decrease sinking speed. 5 Monkey Playground Use the Engineering Process to create a scale model Monkey Playground to present to the City Planners. Make scale models of monkeys to test the playground. 6 Jaguar Claw Students will learn about the Rainforest Food Chain and the jaguar at the top of the chain. They will use problem solving, the scientific method, and creativity to build a Jaguar’s Claw game using a pulley system and magnets. 7 Pet Emergency Room Learn how pets with disabilities can be helped just like humans They use creative and critical thinking skills to build wheelchairs and how wheels and axles can help move objects. 8 Busy Beehive Learn about bee hives and design and construct a honeycomb. Learn the difference between a hexagon and a hexagonal prism and how to make a model bee fly using the power of elasticity.
  • TGA Golf

    Our trained and verified coaches combine athletics, academics, and life lessons to create fun and engaging golf programs. We include sport skill development, rules, and etiquette lessons, physical activity, and a STEAM component that examines the concepts through the lens of the sport. All equipment is provided. Week Skill Lesson/Activity 1 Basic Golf Concepts, G.A.S.P Review class rules, class safety, warm up exercises, and intro to TGA G.A.S.P... Grip, Aim, Stance, and Posture 2 Chipping Warm up exercises, quick review of G.A.S.P., develop an understanding of how to use the correct chipping technique 3 Putting Warm up exercises, quick review of Chipping, develop an understanding of how to use the correct putting technique 4 Half Swing Warm up exercises, quick review of Putting, learn swing cues of/and develop an understanding of when and why we use a half swing 5 L-Swing Warm up exercises, quick review of Half Swing, work to answer what is our swing cue for the half swing and what letter are we making with our arms and the club? 6 Full Swing Warm up exercises, quick review of L-Swing, work to answer what do we rotate towards the target? Learn the proper technique of the full swing. 7 Full Swing 2 Warm up exercises, quick review of Full Swing, Swing cue reminders: What shape are we making with our swing? How do we shift our weight? 8 Assessment Day The objective of Assessment Day is to evaluate each student’s progress in each skill to create a progress report to take home.
  • Bake It 'Til You Make It

    In this exciting baking adventure, kids will whip up delicious treats with a healthier twist! Each class features two recipes—a mix of sweet and savory—that are seasonally inspired, like pumpkin brownies or avocado chocolate mousse. From muffins to mini-pizzas, young chefs will discover how to turn wholesome ingredients into mouthwatering creations. With hands-on learning, simple techniques, and a dash of creativity, kids will gain confidence in the kitchen while developing lifelong skills. Let’s bake up nutritious and delicious fun together! Week Theme Recipe #1 Recipe #2 1 Kitchen Safety Autumn Pumpkin Cheesecake Cups n/a 2 Berry Powerful Blueberry Crumble Mixed Berry Smoothie 3 Hidden Veggies in Desserts Carrot Cake Muffin Cream Cheese Frosting 4 Seasonal Fall Flavors Baked Apple with Crumble Autumn Harvest Salad 5 Nature’s Candy Pineapple Muffins Pineapple Dip 6 Root Veggies in Baking Sweet Potato Biscuits Pumpkin Pie Smoothie 7 Superfood Beans Hummus Quesadillas Two Bean Salad 8 Making Veggies Fun Cheesy Cauliflower Fruit Smoothie
  • TGA Flag Football

    Kick off with TGA Premier Sport’s non-contact version of football. This is perfect way for kids to play “America’s game” with a mix of instruction, drills, and games to teach and develop the fundamental skills of passing, catching, running, and defending. All equipment will be provided. Week Skill Station Activities 1 Flag Pulling and Center’s “Short & Long Snaps” Uni – Pass catch | Flag – Tag; QB – 5 spot | RB – Square sprints 2 Running Back “Handoff” Cradle Pitch Uni – Shuffle pass | Flag – 2-line pull |QB – Over/under | RB – Zig Zag relay 3 Quarterback’s “Snap & Throw” and Receiver’s “Route Running” Uni – Pass pass point | Flag – Snake handoff | QB – 21 | RB – Sideline sweep 4 Defensive Back’s “Interceptions” Uni – Unlock levels | Flag – Snake catch | QB – 3-step/5-step | RB – End-zone dash 5 Play Calling & Route Running Uni – 21 | Flag – Gauntlet | QB – 2 Ball out wide | RB – Pitch to pass 6 Rushing the QB Uni – Person in middle | Flag – Pass rush | QB – Roll out wide | RB – Cut drill 7 Review Uni – Group Juggle | Flag – Raise the dead | QB – 3 short/3 long | RB – Pitch to pass 8 Scrimmage Game Day – Parent Showcase
  • Dance 4 Fun

    The IAC Dance 4 Fun Program explores the art of movement, expressions, and performance! We offer a variety of dance styles and throughout our program, students build the confidence to put on a dance showcase and show off their moves! Whether you are a beginner or have experience in dance, our program is the perfect place for students to come and have FUN! Week Skills/Activities 1 (1) Introductions and ice breaker (2) Review rules and expectations (3) Fun warm up to get the body moving (4) Learn the art of: dance styles, history, and rhythm (5) Learn dance choreography 2 (1) Review rules and expectation (2) Fun warm up to get the body moving (3) Learn the art of: movement, dance circle, freestyle, improv (4) Learn dance choreography 3 (1) Review rules and expectation (2) Fun warm up to get the body moving (3) Learn the art of: expression, facials, emotions, feelings (4) Learn dance choreography 4 (1) Review rules and expectation (2) Fun warm up to get the body moving (3) Learn the art of: teamwork, group work (4) Learn dance choreography 5 (1) Review rules and expectation (2) Fun warm up to get the body moving (3) Learn the art of: music, practice dancing to different beats, sounds, tempos, (4) Learn dance choreography 6 (1) Review rules and expectation (2) Fun warm up to get the body moving (3Learn the art of: precision, clean lines, technique (4) Learn dance choreography 7 (1) Review rules and expectation (2) Fun warm up to get the body moving (3) Learn the art of music, dancing to different beats, sounds, tempos (4) Learn dance choreography 8 Parents will be invited to see our Dance Showcase
  • Minecraft: Adventures of Modding

    Students will learn how to customize and enhance their Minecraft experience through creativity and coding. They’ll start by getting familiar with Minecraft basics and pixel art before diving into modding with WorldEdit, where they’ll create and edit structures using simple commands. As they progress, they’ll use MCreator to design their own custom items, blocks, ores, recipes, tools, and armor, giving their creations unique abilities. In the final stretch, they’ll bring everything together by building their very own custom biome, which they’ll showcase to parents in a final presentation. Week Skill Lesson/Activity 1 Introduction to Minecraft Students learn the basics of Minecraft and controls on the keyboard. 2 Pixel Art Students learn what pixel art is and practice art skills. 3 Introduction to Mods Part 1 Students are introduced to Minecraft modding via WorldEdit, which allows the user to create block brushes. 4 Mods Part 2 Students continue using WordEdit and the selection wand. 5 Introduction to MCreator Students get to make their very first mod with MCreator and own custom “ingot” item. 6 Blocks in MCreator Students learn how to make their own custom block and how to change its properties. 7 Final Project: Biome Students begin work on their final project, which is creating their own biome. 8 Final Project: Biome and Presentation. Students will finish up their biomes, then present their biome and other mod elements to their parents.